2. Luck

A luck mechanism has been introduced to add some spicy to the game. This luck comes from 2 different sources: the luck attribute, and the luck factor.

1. Luck Attribute

The luck attribute relies entirely on you. The luck attribute will vary depending on how many points you allocate to it, as shown in the table below:

12345678910

-4%

-3%

-2%

-1%

0%

+1%

+2%

+3%

+4%

+5%

If you do not allocate any points to the luck attribute, all your other attributes will get a default -4%. On the opposite side, if you allocate 10 points there, you will get a default +5% to all other attributes.

So you will get a percentage ranging from +4% to +5% that will either increase or decrease all your other attributes. While it could be tempting to go for the max bonus, keep in mind that the points you allocate there do not count in your car performance...

2. Luck Factor

The second source of luck comes from Chainlink VRF V2.5. As soon as the race starts, an additional random percentage ranging from -5% to +5% is also applied to all your other attributes! You could get lucky while your opponent isn't or... the other way around!

The 2 luck sources are cumulative and add to each other, giving a potential bonus or malus ranging from -9% to +10% in total!

This doesn't make it any less interesting since it won't be enough to reverse the best settings for the race. It does however help "leveling" the field a bit and may push players to play more to try to get lucky and win the weekly tournament!

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